skyrim mod serana dialogue addonis there sales tax on home improvements in pa

- Serana now has a map marker, toggle-able through the quest journal. - Moved Blackreach/Alfthand commentary from "Elder Knowledge" quest to "Seeking Disclosure" in case the player hadn't done that quest yet while looking for the Dragon Elder Scroll, - More Alfthand commentary when visiting for the first time, - Moved dialogue branch for "Whats on Your Mind?" Even vampires get tired. 3. - Final Serana Romance quest to end Serana's Romance questline. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . The revoice is now effectively 100% complete! Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. If you have more questions or would like to know more, please visit my website! - Implementation of NPC Interaction Framework. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - Reworked Serana's map marker feature. However, it is still fickle and doesn't always remain off. To fix this, just stop moving to refresh Serana's package stack. - Disabled a bit more radiant idles for a more consistent experience. As an NPC, Serana is more intelligent and has many new follower features. - Added commentary on dragons returning. Serana should now properly wait when being asked to wait. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. It's been improved on the technical level as well so there should be fewer bugs with it. - Fixed an incorrect master header for the patch. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - Added in framework to adjust animation priority and which adult frameworks are selected for romance scenes (disabled for now while I continue to develop the code). - SDA is now in a BSA! (See the article here for all the names). Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. Her comment after "The Silver Hand" quest should now fire for more people. When both FG and OStim are installed, OStim takes precedence. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - Added in delays for radiant love greets/dialogue/commentary. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. - Reduced frequency of Serana gift-giving. of Amorous Adventures patch (for those who don't use Flower Girls). This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). Old Stone Walls was re-recorded in both an acapella and acoustic version. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Changed a line with the initial Mikael Banter to suit Serana's character more, - Adjustments to some radiant dialogue to only occur when Serana's relationship has been developed with the player, - Delayed most NPC banter (not followers) to only occur after "Beyond Death". Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. While this is vanilla AI before, I don't want Serana doing that in SDA. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - Added short conversation about Molag Baal. A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. This DOES NOT do anything like dismiss her. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Fully voiced from parts of her existing dialogue. Fixes to some scripts for the Companions commentary. She will now use her town outfit in all areas with this keyword. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - New trading dialogue. - Added conditions to the "Trust" quest music track, just more safeguards to ensure that it doesn't keep playing even after the quest is finished. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Spouse Merchant ability and daily gold. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - Serana comments on each of the vanilla home locations, via her radiant dialogue. SDA will continue to work perfectly with your favorite Serana overhaul of choice. - Addition of 1st Serana banter framework. I've since added in safeguards to ensure that once quests are run, they are no longer run again. Disabled for now until scene framework is fully put together. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I'm sure some of you have noticed the updated SDA file available on bethnet. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - Changed the cooldown of the radiant misc. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Modified Romance10 script fragment (previously modified by this script) to reflect changes made in the main mod (adding Serana to the married faction), version 1.8.2. A bunch of fixes and content additions. Too much was cut that some parts of the conversation didn't make any sense. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. Sneeze/Yawn toggle is now only available she's become cured. LL version still to come. It should now be correct. - Radiant quest dialogue for all the bounty quests (BQ01-04). radiant dialogue option. - Created an optional patch for the Lustmord Armor mod. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - Alduin bug was fixed previously but delayed. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. Kindred Judgment+Touching the Sky Revoice. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. This should add more padding and depth to what already was a pretty natural and organic romance. - One of the radiant greets had a mismatching audio file. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. If you have more questions or would like to know more, please visit my website! Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. - Disabled another bloodcursed arrows topic that should have been disabled. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. The most ambitious feature of this mod yet, and will require an entire update for itself. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! A lot of fixes and content additions. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. Same with the trading dialogue, there are now more responses when she is being asked to wait somewhere. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. There are different dialogue options so the player can role-play this in different ways. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). So telling her to be quiet should now actually do that, and not make her talk more instead. (Feature based on code by Followers as Companions by Ishara Meradin). - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Added safeguards to Companions Commentary, Serana Tracking Marker, and House of Horrors commentary quests to ensure Serana's alias gets filled, - Added new conditions to specific radiant dialogue lines to ensure they suited the new romance plotline progression well, - Tweaks to Serana radiant love quest scripts, - Removed start-game-enabled flag for House of Horrors commentary and changed it to start via the Story Manager upon entering the Haunted House, - Regenerated lip files for some lines in which Serana's mouth didn't move, - Deleted unecessary pkf files from the archive, - Fixed an issue with a specific romance conversation repeating over and over again even if it was supposedly finished, Tweaks and developments to existing romance content, - An Unexpected Meeting (Meeting Serana for the first time), - Companionship (During Chasing Echoes and Beyond Death), - A Confession (After returning from the Soul Cairn), - Coruscation in the Vale (During Touching the Sky, and in the Vale), - Determination (before confronting Harkon), - Serana will now wait during certain parts of the House of Horrors and Silver Hand quests if she is not currently dismissable, - Made the triggering dialogue of the SDA_SeranaRomance11 quest a blocking branch, in case the ForceGreet wasn't triggered, - Added IsinScene == 0 condition for Mikael and Ysolda Banter in case they interrupt the Serana Date quest. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. ", or "What's on Your Mind? If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. The player isn't her thrall or blood cow. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). - A lot of backend improvements on how NPC banter quests are started. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. - These are technically mini-quests, but they aren't marked on your journal or anything. It seems to cause more problems and confusion than it's worth. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). This has since been fixed. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Seeing that the implementation has changed, this quest record serves no purpose. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. dialogue this mod has, so that it's less spammy. Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. This happens later in the Dawnguard questline so it's good for roleplay. Also, the Snuggly Serana mod is now rendered obsolete and incompatible with the release of the Campfire patch). The base dialogue commentary quests should all be started in time. This change was done to make sure everything was better paced. - Backend improvements for how Serana Romance quests are numbered. Removed Laura Bailey lines that were only subtitles and didn't have audio. - Moved some dialogue lines to the "Can I talk to you for a bit?" Over 127 lines with extensive awareness on each quest. - A new "Trust" conversation, which aims to solve a DG plothole. Copyright 2023 Robin Scott. This has now been fixed. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). A new save is required for this update. Includes both some radiant and story-driven conversations. dialogue. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. radiant conversation among others). Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. diventare la vostra anima gemella! If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). - Patch release. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. This will be accessible through the Serana Menu. Therefore, Auri Banter is still in the game, but disabled by default. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. There were some files incorrectly archived. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. NOTE: This dialogue really is just for a role-play purpose. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. I haven't gotten that to work yet, so you'll have to dismiss her yourself. Pretty Huge Update! - Added one line to "What's on Your Mind?" Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). - Added a small conversation where Serana asks the player a question about companionship. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). - Implementation of Serana commentary recap framework. 1.0 RELEASE! If there are mods that do this too, do not use them with SDA- you will break Serana's brain! - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - Serana now comments on radiant intercourse after it happens. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. I mean, why wouldn't Serana, a mage, have more to say about this place? Giving her a spell book will not work. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. 4. . Now it shouldn't be delayed. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Added AlternateVoice flags to dialogue which was previously missing it. The revoice is completed. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. yeah youre right, but i was just checking if someone had done these quests its not im reporting a bug or . -You can now ask Serana whether you want her to keep her hood on or not! Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Completely redid revoice implementation. Volkihar side coming later. - Removed temporary sound processing left from the CK. It should pop up now for those who have finished the Main Quest. (This incorporates the Serana Hood Fix mod, along with modifications by me).

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skyrim mod serana dialogue addon